DETAILS ON CLAN WARS REVEALED
Information on clan wars and historic campaigns is now available

At its release, World of Tanks will feature Clan Wars and Historic Campaigns modes that will gather thousands of players around the global map fighting for world domination. We have prepared a brief description of what these modes will be like.
Clan Wars
There is a global map (Earth 1940’s, similar to that of Hearts of Iron, Europa Universalis, or Total War) divided into hundreds of provinces. There are several economic categories of provinces, from basic ones to “capitals” that will give most monetary benefits to their owners.
Once per day Clan Masters declare attacks on neutral or enemy provinces, and a corresponding number of battles are scheduled and take place accordingly. The bigger your clan is, the harder it gets to repel attacks and expand your empire. That’s why diplomacy is of great importance. Clans can sign treaties, non-aggression pacts, become vassals, etc. Having a couple of solid alliances will help protect the Clan’s flanks and rear. But we also expect a lot of treachery, changing alliances, double-agents, stubbing in the back and other political tricks.
New clans enter the map by having a chance to fight a battle for one of the “coastal” provinces. If they kick the owner out, that province will be their new home, from where they will expand deep into the continent. In order to start fighting and capturing the provinces you should gather a team of 15 players.
Clans can also participate in Clan Tournaments; those will last for much shorter time: from a couple of hours to a couple of days. The development team will be coming up with dozens of themes and formats of such tourneys.
Some players may choose to become mercenaries rather than being in a clan. There is a Mercenary market, where Clan Masters can recruit such players for reinforcing their clans in Clan Wars or other events.
Historic Campaigns
Historic Campaigns will have mechanics different from those in Clan Wars, they will also be much shorter and will include less building options with no diplomacy: typically, such campaigns can be completed within a couple of hours. They are designed for the teams which are formed on the spot and will last for just one evening (who knows, maybe they will evolve into a new clan). Obviously each campaign will have its historic sets of available tanks.